level-of-detail found in 38 VIS Papers

Conf. Year Title
VAST 2014 TopicPanorama: A Full Picture of Relevant Topics
VAST 2014 OpinionFlow: Visual Analysis of Opinion Diffusion on Social Media
InfoVis 2013 StoryFlow: Tracking the Evolution of Stories
Vis 2006 Progressive Volume Rendering of Large Unstructured Grids
Vis 2005 Interpolation and visualization for advected scalar fields
Vis 2005 Interactive rendering of large unstructured grids using dynamic level-of-detail
Vis 2004 LoD volume rendering of FEA data
Vis 2004 TexMol: interactive visual exploration of large flexible multi-component molecular complexes
Vis 2004 Quick-VDR: interactive view-dependent rendering of massive models
Vis 2003 Appearance-preserving view-dependent visualization
Vis 2003 Interactive view-dependent rendering with conservative occlusion culling in complex environments
Vis 2003 Real-time refinement and simplification of adaptive triangular meshes
InfoVis 2002 Process visualization with levels of detail
Vis 2002 TetFusion: an algorithm for rapid tetrahedral mesh simplification
Vis 2002 A case study on multiresolution visualization of local rainfall from weather radar measurements
Vis 2002 Optimized view-dependent rendering for large polygonal datasets
Vis 2002 Immersive volume visualization of seismic simulations: A case study of techniques invented and lessons learned
Vis 2002 Out-of-core rendering of massive geometric environments
Vis 2002 QuadTIN: quadtree based triangulated irregular networks
Vis 2002 XFastMesh: fast view-dependent meshing from external memory
Vis 2002 Fast view-dependent level-of-detail rendering using cached geometry
Vis 2002 PMR: point to mesh rendering, a feature-based approach
Vis 2001 Approximate shading for the re-illumination of synthetic images
Vis 2001 Case study on real-time visualization of virtual Tubingen on commodity PC hardware
Vis 2000 Topology preserving and controlled topology simplifying multiresolution isosurface extraction
Vis 2000 Texturing techniques for terrain visualization
Vis 2000 Enabling level-of-detail matching for exterior scene synthesis
Vis 1999 Time-critical Multiresolution Scene Rendering
Vis 1999 New quadric metric for simplifying meshes with appearance attributes
Vis 1999 LOD-sprite technique for accelerated terrain rendering
Vis 1998 Progressive tetrahedralizations
Vis 1998 Interpolation of triangle hierarchies
Vis 1998 A unified approach for simplifying polygonal and spline models
Vis 1998 Simplifying surfaces with color and texture using quadric error metrics
Vis 1997 Visualization of large terrains in resource-limited computing environments
Vis 1997 Simplifying polygonal models using successive mappings
Vis 1997 Multiresolution tetrahedral framework for visualizing regular volume data
Vis 1995 Automated generation of visual simulation databases using remote sensing and GIS

level-of-detail co-occurs with 123 other keywords:

multi-resolution 11x mesh simplification 4x volume rendering 4x multi-resolution modeling 3x rendering 3x terrain rendering 3x unstructured meshes 3x view-dependent rendering 3x frame-to-frame coherence 2x image metrics 2x interactive display 2x model simplification 2x multi-resolution hierarchies 2x multi-resolution model 2x occlusion culling 2x perception 2x surface approximation 2x surface simplification 2x texture mapping 2x user interaction 2x virtual environment 2x virtual reality 2x 3d map 1x acceleration techniques 1x adaptive meshes 1x adaptive refinement 1x adaptive rendering 1x animation 1x appearance-preserving 1x binary triangle trees 1x classification 1x client-server 1x computer graphics 1x critical points 1x culling 1x discontinuity preservation 1x displacement maps 1x doppler radar 1x dynamic tessellation 1x edge contraction 1x external memory 1x external memory algorithms 1x features 1x focus+context visualization 1x geographic databases 1x geographic information systems 1x graph matching 1x graph visualization 1x height fields 1x hierarchy 1x image-based modeling and rendering 1x image-based rendering 1x implicit surface approximation 1x imposter rendering 1x influence estimation 1x information visualization 1x interactive graphics 1x interactive large-scale visualization 1x interactive volume rendering 1x isosurface extraction 1x kernel density estimation 1x large data 1x large unstructured grids 1x linear programming 1x mesh decimation 1x mesh generation 1x molecular visualization 1x multi-resolution isosurface extraction 1x multi-resolution representation 1x multi-resolution triangulation 1x multi-resolution volume 1x opinion diffusion 1x opinion flow 1x opinion visualization 1x optical flow 1x optimization 1x out-of-core rendering 1x out-of-core visualization 1x pc graphics cards 1x polygon simplification 1x prefetching 1x process visualization 1x programmable graphics hardware 1x progressive rendering 1x projection 1x quadric error metrics 1x realtime terrain visualization 1x refinement and simplification 1x remote sensing 1x satellite images 1x scientific visualization 1x shape interpolation 1x spatial cognition 1x splatting method 1x spline patches 1x storylines 1x storytelling 1x subdivision 1x surface fitting 1x surface properties 1x synchronous view 1x terrain 1x terrain visualization 1x tetrahedral grid refinement 1x tetrahedral meshes 1x texture compression 1x texture-based rendering 1x time-critical graphics 1x topic graph 1x topological genus 1x triangle bintree 1x triangular and tetrahedral grid refinement 1x triangulated irregular networks 1x unstructured data 1x vector field visualization 1x view-dependent 1x view-dependent mesh 1x visibility 1x visual simulation 1x volume subdivision 1x volume visualization 1x voronoi diagram 1x walkthrough 1x